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It's this combination of units that should make Tiberian Twilight easy to learn, hard to master, and mind-blowingly enjoyable along the way. It can also be upgraded with an electrolysis weapon that creates a static field to cause damage. Rather than featuring conventional weapons, the Conductor has the ability to detonate an electromagnetic pulse to immobilise nearby enemies. One particularly interesting support vehicle worth mentioning is the ground-based Conductor tank. On the opposite end of the spectrum is the Hammerhead: slow, heavily armoured, and bristling with rocket launchers.
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This small aircraft is perfect for taking out weaker units with its light rockets, and it is one of the fastest vehicles we've seen to date. Longtime fans will be pleased to see the Orca make its return. If you fancy obliterating enemies from above or using light aircraft to rush to a teammate's aid on the other side of the map, then you're going to love this class. Units with a machine gun, such as the medium-sized Wolf tank, are perfect for mowing down infantry, while heavier vehicles, such as the Titan MK II, are ideal against bigger units. There's a healthy mixture of light, medium, and heavy vehicles, and each is successful against other specific sizes. We jumped into a match to run the GDI offensive class through its paces, and, true to Joshi's word, it was brimming with heavy firepower that could stand toe-to-toe with the best of NOD's forces. "Do I want to be defensive and hang back a little bit, build some defensive structures, the people who like to build up their bases a chance to build some structures for themselves? Or do I want to be support? Heavily aircraft-based, supporting your other players on the field and have buff and debuff systems that support classes can actually use?" While there are some common units shared among the classes, we discovered each one plays differently from the next and almost feels like its own separate faction. "Do I want to be the offensive class? Do I want big tanks, heavy walkers…be on the frontlines, bring my crawler up to the frontlines and support everyone?" asked Joshi. Tiberian Twilight's three classes each have their own unique units, structures, powers, and upgrades. So if you're playing with friends or just other people you find online, or even artificial intelligence, we're trying to make you play with the three different classes, get a balance of your strategy that way, and then go after the control points rather than just decimating your enemy's base." We're really trying to push people to use different classes and work together. It's objective based, so you're capturing these control points across the map. You can kill your opponent's crawler, getting a big boon of points, but it doesn't end the game. Producer Raj Joshi revealed the idea behind Domination to us: "We now have this mobile crawler, which is your mobile base. After seeing Domination up close, it seems like it will be one of the standout modes in the game. The goal in Domination is to reach a preset number of points before the other team by capturing and controlling five structures called Tiberium Control Network nodes. We played the five-on-five Domination mode and found it to be highly addictive, competitive, and rewarding-nothing less than what we'd expect from the EA LA team. In addition to single-player and cooperative modes, Tiberian Twilight features a promising multiplayer mode. By clicking 'enter', you agree to GameSpot's